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Amiga Collections: Nordlicht Spiele
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Nordlicht Spiele 05-04 (19xx)(Nordlicht)(DE)(PD).zip
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Nordlicht Spiele 05-04 (19xx)(Nordlicht)(DE)(PD).adf
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PACMAN
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AmigaBASIC Source Code
|
1990-01-06
|
17KB
|
642 lines
'1988 by Leuolya-SOft
'Public Domain
'Sollte dir das Programm gefallen
'ist es erlaubt,dem Programmier
'Annerkennung in Form von
'Geld zu schicken.
'Adresse:
'Roger Leu
'Lenggisergasse 3
'CH-8645 Jona/SG
' Danke !
GOTO Pb
f1:
IF fa(1)=-100 THEN fa(1)=100:fa(2)=0:fa(3)=300:fa(4)=2:fa(5)=400:fa(6)=4:PALETTE 3,0.1,0.5,0.9:RETURN
fa(1)=-100:fa(2)=1:fa(3)=800:fa(4)=6:fa(5)=0:fa(6)=0:PALETTE 3,0.6,0.1,0.1
RETURN
Jo:
IF xg=xp AND yg=yp THEN GOTO ph
w2:
IF wa>gs THEN wa=0:GOSUB Ge
ri=0:wa=wa+1
fe=STRIG(3)
IF STICK(2)=-1 AND STICK(3)=0 THEN ri=1:RETURN
IF STICK(2)=1 AND STICK(3)=0 THEN ri=2 :RETURN
IF STICK(3)=-1 AND STICK(2)=0 THEN ri=3:RETURN
IF STICK(3)=1 AND STICK(2)=0 THEN ri=4
RETURN
Ge:
bw1=0
IF xp>xg OR bw=1 THEN IF f$(yg,xg+1)<>"1" THEN GOSUB rp:xg=xg+1:bw=1:bw1=1
IF xp<xg OR bw=2 THEN IF f$(yg,xg-1)<>"1" THEN GOSUB rp:xg=xg-1:bw=2:bw1=1
IF yp>yg OR bw=3 THEN IF f$(yg+1,xg)<>"1" THEN GOSUB rp:yg=yg+1:bw=3:bw1=1
IF yp<yg OR bw=4 THEN IF f$(yg-1,xg)<>"1" THEN GOSUB rp:yg=yg-1:bw=4:bw1=1
IF bw1<>0 THEN GOTO we5
t=INT(4*RND(1)+1)
IF t=1 THEN IF f$(yg,xg+1)<>"1" THEN GOSUB rp:xg=xg+1:bw1=1
IF t=2 THEN IF f$(yg,xg-1)<>"1" THEN GOSUB rp:xg=xg-1:bw1=1
IF t=3 THEN IF f$(yg+1,xg)<>"1" THEN GOSUB rp:yg=yg+1:bw1=1
IF t=4 THEN IF f$(yg-1,xg)<>"1" THEN GOSUB rp:yg=yg-1:bw1=1
we5:
IF bw1<>0 THEN PUT(110+xg*20,10+yg*10),g%,PSET
IF xg=xp AND yg=yp THEN GOTO ph
RETURN
rp:
IF f$(yg,xg)="0" THEN PUT(110+xg*20,10+yg*10),p%,PSET:RETURN
IF f$(yg,xg)="2" THEN PUT(110+xg*20,10+yg*10),Pi%,PSET:RETURN
IF f$(yg,xg)="5" THEN PUT(110+xg*20,10+yg*10),l%,PSET:RETURN
IF f$(yg,xg)="8" THEN PUT(110+xg*20,10+yg*10),Gi%,PSET:RETURN
IF ASC(f$(yg,xg))>96 AND ASC(f$(yg,xg))<108 THEN PUT(110+xg*20,10+yg*10),Fr%,PSET
IF f$(yg,xg)="3" THEN PUT(110+xg*20,10+yg*10),l%,PSET:f$(yg,xg)="5"
RETURN
ph:
l(pl)=l(pl)-1:TIMER OFF
IF l(pl)=0 THEN GOSUB hisco
GOSUB mu:GOTO An
St:
a$=f$(yp,xp)
IF a$="7" THEN sc(pl)=sc(pl)-100:LOCATE pp(pl):PRINT p$;sc(pl):f$(yp,xp)="5":GOTO we3
IF a$="0" THEN
SOUND 100,0.5:sc(pl)=sc(pl)+10:LOCATE pp(pl),1:PRINT"Punkte:"sc(pl)
f$(yp,xp)="5":pil=pil-1
IF pil=0 THEN PUT(110+xp*20,10+yp*10),l%,PSET:GOTO Ft
GOTO we3
END IF
IF a$="2" THEN
f$(yp,xp)="5":sc(pl)=sc(pl)+fa(1):l(pl)=l(pl)-fa(2)
LOCATE pp(pl),1:PRINT p$;sc(pl):LOCATE pli(pl),1:PRINT l$;l(pl)
IF l(pl)=0 THEN TIMER OFF:GOSUB hisco:GOSUB mu:GOTO An
f$(yp,xp)="5"
SOUND fa(3),fa(4):SOUND fa(5),fa(6)
GOTO we3
END IF
IF a$="8" THEN FOR t2=1 TO 10:SOUND 100+t2*20,1:GOSUB Ge:NEXT t2:f$(yp,xp)="5"
IF ASC(a$)<97 OR ASC(a$)>108 THEN GOTO we3
FOR t=1 TO 10:SOUND 400+10*t,1:NEXT t
PUT (110+xp*20,10+yp*10),Fr%,PSET:xp=F7(ASC(a$)-97+1,0):yp=F7(ASC(a$)-97+1,1):PUT(110+xp*20,10+yp*10),P0%,PSET:ri=0
we3:
IF ri=1 THEN PUT(110+xp*20,10+yp*10),P2%,PSET
IF ri=2 THEN PUT(110+xp*20,10+yp*10),P0%,PSET
IF ri=3 THEN PUT(110+xp*20,10+yp*10),P3%,PSET
IF ri=4 THEN PUT(110+xp*20,10+yp*10),P1%,PSET
we:
GOSUB Jo
xp2=xp:yp2=yp
IF ri=1 THEN xp=xp-1
IF ri=2 THEN xp=xp+1
IF ri=3 THEN yp=yp-1
IF ri=4 THEN yp=yp+1
IF xp>24 THEN xp=24
IF xp<0 THEN xp=0
IF yp>20 THEN yp=20
IF yp<0 THEN yp=0
IF fe=-1 THEN LOCATE 20,1:PRINT"PAUSE":FOR t=1 TO 1000:NEXT:WHILE STRIG(3)<>-1:WEND:FOR t=1 TO 1000:NEXT:LOCATE 20,1:PRINT" "
IF f$(yp,xp)="1" OR ri=0 THEN xp=xp2:yp=yp2: GOTO we
IF ASC(f$(yp2,xp2))>96 AND ASC(f$(yp2,xp2))<109 THEN PUT(110+xp2*20,10+yp2*10),Fr%,PSET:GOTO St
PUT(110+xp2*20,10+yp2*10),l%,PSET
GOTO St
Ft:
TIMER OFF
LOCATE 17,1:PRINT" FERTIG ! "
LOCATE 19,1:PRINT"Press Button"
WHILE STRIG(3)<>-1
WEND
GOSUB mu
lv(pl)=lv(pl)+1
IF pl=1 THEN pl=2 :ELSE pl=1
IF sp=1 THEN pl=1
GOTO An
Tb:
COLOR 5,4
GOSUB fd
IF leu=0 THEN leu=1:GOSUB Bi
CLS
LINE(10,30)-(15,80),5,bf
CIRCLE(50,30),40,5,-0.78,-5.5
PAINT(40,30),5,5
CIRCLE(52,20),5,6
PAINT(52,20),6,6
FOR t=0 TO 4
LINE(80,80)-(110+t,20),5
NEXT t
FOR t=0 TO 4
LINE(110+t,20)-(150,80),5
NEXT
LINE(95,50)-(130,50),5
CIRCLE(210,50),50,5,,,0.6
winkel1=6.28:winkel2=0
WHILE winkel2<0.6
winkel1=winkel1-0.05:winkel2=winkel2+0.05
CIRCLE(210,50),50,5,-winkel2,-winkel1,0.6
CIRCLE(210,50),50,4,-winkel1,-winkel2,0.6
WEND
CIRCLE(210,50),50,5,-winkel2,-winkel1,0.6
PAINT(200,50),5,5
CIRCLE(212,35),7,6,,,0.5
PAINT(212,35),6,6
a$=" is back !!":GOSUB sp
COLOR 1,4:a$="Ein Programm von Leuolya-Soft"
LOCATE 1,51:PRINT a$:a=0
FOR t=1 TO 100
SCROLL(400,a)-(639,a+10),0,1:a=a+1
NEXT
a=400
FOR t=1 TO 385
SCROLL(a,100)-(a+239,110),-1,0:a=a-1
NEXT
GOSUB P1
ON MENU GOSUB M2
MENU ON
scrollen1:
IF ld=1 THEN ld=0:za=0:GOSUB laden
za=za+1
FOR t1=1 TO 8
FOR t=0 TO 10
SCROLL(12+t*60,108)-(12+t*60+19,240),0,-1-INT(t/3)
NEXT t
NEXT t1
FOR t1=1 TO 8
FOR t=0 TO 10
SCROLL(12+t*60,108)-(12+t*60+19,240),0,1+INT(t/3)
NEXT t
NEXT t1
IF za=5 AND ld=0 THEN
COLOR 1,4:a$=" He,du da,warum spielst du noch nicht? "
GOSUB sp
END IF
IF za=10 THEN
COLOR 5,4:a$=" is back !! "
za=0:GOSUB sp
END IF
GOTO scrollen1
sp:
FOR t=1 TO LEN(a$)
LOCATE 7,30:PRINT(RIGHT$(a$,t))
FOR t1=1 TO 200:NEXT
NEXT
RETURN
Lesen:
FOR t=0 TO 20
READ a$
FOR t1=0 TO 24
f$(t,t1)=MID$(a$,t1+1,1)
NEXT t1
NEXT t
Entwickler:
za=0
FOR t=0 TO 20
FOR t1=0 TO 24
IF f$(t,t1)="0" THEN PUT(110+t1*20,10+t*10),p%,PSET:GOTO we4
IF f$(t,t1)="1" THEN PUT(110+t1*20,10+t*10),W%,PSET:GOTO we4
IF f$(t,t1)="2" THEN PUT(110+t1*20,10+t*10),Pi%,PSET:GOTO we4
IF f$(t,t1)="3" THEN PUT(110+t1*20,10+t*10),g%,PSET:xg=t1:yg=t
IF f$(t,t1)="4" THEN PUT(110+t1*20,10+t*10),P0%,PSET:xp=t1:yp=t:f$(t,t1)="0"
IF f$(t,t1)="7" THEN PUT(110+t1*20,10+t*10),g%,PSET:GOTO we4
IF ASC(f$(t,t1))>96 AND ASC(f$(t,t1))<108 THEN PUT(110+t1*20,10+t*10),Fr%,PSET:F7(ASC(f$(t,t1))-97,0)=t1:F7(ASC(f$(t,t1))-97,1)=t:za=za+1
IF f$(t,t1)="8" THEN PUT(110+t1*20,10+t*10),Gi%,PSET
we4:
NEXT t1
NEXT t
F7(za,0)=F7(0,0):F7(za,1)=F7(0,1)
PUT(110+xp*20,10+yp*10),P0%,PSET
RETURN
mu:
RESTORE mu
SOUND WAIT
FOR t=1 TO 12
READ Freq,Dauer
SOUND Freq,Dauer*50
NEXT t
RETURN
DATA 261,.125,349,.18,392,.065,440,.125,349,.125,392,.25,523,.25
DATA 392,.18,523,.065,470,.125,523,.125,349,.25
d1:
RESTORE d1
FOR t=0 TO 7
READ pc(t)
NEXT
DATA .78,5.5,5.5,3.93,3.93,2.36,2.36,.78
RETURN
Spielfelder:
IF lv(pl)=6 THEN GOSUB lfer:dex1=0:RETURN
ON lv(pl) GOTO Feld1,Feld2,Feld3,Feld4,Feld5
Feld1:
pil=211:gs=2
RESTORE Feld1
GOSUB Lesen
RETURN
DATA 1111111111111111111111111
DATA 1240000000000000000300021
DATA 1011111111111011111111101
DATA 1000000000000000000000001
DATA 1011111110111111101111101
DATA 1001000100010001000100001
DATA 1000010001000100010001001
DATA 1111111111101111111111111
DATA 1111111100000001111111111
DATA 1101111101101101111110111
DATA 1101110001100001111110111
DATA 1100110110001101111110011
DATA 1110000000000000000001011
DATA 1110111011101110111011011
DATA 1100111000001110000000011
DATA 1101111110111111111110111
DATA 1100000000111111011100021
DATA 1111111110111111000011111
DATA 1010101010101010101010101
DATA 1000000000000000000000021
DATA 1111111111111111111111111
Feld3:
pil=295:gs=1
LINE(110,10)-(129,20),6,bf
LINE(110,15)-(118,20),2,b
LINE(119,10)-(129,15),2,b
PAINT(117,19),2,2
PAINT(120,11),2,2
GET(110,10)-(129,20),W%
RESTORE Feld3
GOSUB Lesen
RETURN
DATA 1111111111111111111111111
DATA 1000000000000000000000001
DATA 1000000000000000000000001
DATA 1300000000777770000000001
DATA 1000000077777777700000001
DATA 1000000777777777770000001
DATA 1000000777777777770000001
DATA 1000000777777777770000001
DATA 1000000775577755770000001
DATA 1000000775577755770000001
DATA 1000000775577755770000001
DATA 1000000777777777770000001
DATA 1000000777777777770000001
DATA 1000000777777777770000001
DATA 1000000777777777770000001
DATA 1000000770777770770000001
DATA 1000000700077700070000001
DATA 1000000700007000070000001
DATA 1000000000000000000000001
DATA 1000000000004000000000001
DATA 1111111111111111111111111
Feld2:
pil=208:gs=1
RESTORE Feld2
GOSUB Lesen
RETURN
DATA 1111111111111111111111111
DATA 1000000000000000000000001
DATA 1011111111101011111111101
DATA 1000001210001000121000001
DATA 1110101110111110111010111
DATA 1000100000000000000010001
DATA 1011101111101011111011101
DATA 1000000000001000000000001
DATA 1111101110111110111011111
DATA 5555101210000030121015555
DATA 1111101110110110111011111
DATA 5555101210000000121015555
DATA 1111101211104011121011111
DATA 1000001210001000121000001
DATA 1011101110111110111011101
DATA 1000000000000000000000001
DATA 1011101111101011111011101
DATA 1011101111101011111011101
DATA 1000000000001000000000001
DATA 1111111111111111111111111
DATA 5555555555555555555555555
Feld4:
RESTORE Feld4
pil=196:gs=1
GOSUB Lesen
RETURN
DATA 1111111111111111111111111
DATA 1000000000000000000000001
DATA 15555555555535555555555a1
DATA 1000111111111111111100001
DATA 1222100000000000000122221
DATA 1000100111011101110100001
DATA 12221000000b0000000122221
DATA 1000100111011101110100001
DATA 1222100000000000000122221
DATA 1000111111111111111100001
DATA 1555552555555555525555551
DATA 1000111110000001111100001
DATA 1000010001004010001000001
DATA 1555551000100100015555551
DATA 1555555100011000155555551
DATA 15555551002c2000155555551
DATA 1555551000011000015555551
DATA 1555510000100100001555551
DATA 1555111111000011111155551
DATA 1000000200000000020000001
DATA 1111111111111111111111111
Feld5:
pil=355
RESTORE Feld5:GOSUB Lesen
RETURN
DATA 1111111111111111111111111
DATA 1a00000000003000000000001
DATA 1000000000101000000000001
DATA 1000000000101000000000001
DATA 1000000000101000000000001
DATA 1040000000000000000000001
DATA 1000008888888888888880001
DATA 1888888888888888888888881
DATA 1000000000000000000000001
DATA 1000000000100010000000001
DATA 1000100000001000000000001
DATA 1000000000100000888888111
DATA 10b00000100000008000088c1
DATA 1000000000000000800000111
DATA 1000000000001000800000001
DATA 1000000000000000800000001
DATA 1000001000000000800000001
DATA 1000000000000000800000001
DATA 1000000000000000888888881
DATA 1000000000000000000000001
DATA 1111111111111111111111111
laden:
IF nam1$="" THEN GOSUB Eingabe
IF nam$="n" THEN lad=0:RETURN
na3$=STR$(lv(pl)):IF na3$=" 0" THEN na3$=" 1"
nam1$=nam$+na3$
lad=1
GOSUB Datex
IF dex=0 THEN IF lv(pl)>1 THEN GOSUB lfer:RETURN
IF dex=0 THEN KILL nam1$:nam1$="":GOTO laden
CLOSE 1
OPEN nam1$ FOR INPUT AS 1
FOR t1=0 TO 20
FOR t=0 TO 24
INPUT#1,f$(t1,t)
NEXT
NEXT
INPUT#1,pil
CLOSE 1
xp=2:yp=2
pil=pil+1
RETURN
hisco:
CLS
OPEN "hi" FOR INPUT AS 1
FOR t=0 TO 9
INPUT#1,a$(t)
hi(t)=VAL(LEFT$(a$(t),8))
NEXT
CLOSE 1
a$(10)=RIGHT$(STR$(sc(pl)),LEN(STR$(sc(pl)))-1)
hi(10)=VAL(LEFT$(a$(10),8))
FOR t1=0 TO 10
hiz(t1)=hi(0):az$(t1)=a$(0):t2=0
FOR t=1 TO 11
IF hi(t-1)>hiz(t1) THEN hiz(t1)=hi(t-1):az$(t1)=a$(t-1):t2=t-1:IF t=11 THEN pl1=t1
NEXT
hi(t2)=-100000
NEXT t1
LOCATE 3,20:PRINT "HIGH-SCORE-LISTE"
FOR t=0 TO 10
LOCATE 5+2*t,20
PRINT az$(t)
NEXT
IF sc(pl)=0 THEN LOCATE 25,20:PRINT" "
IF pl1=10 AND sc(pl)<>0 THEN LOCATE 25,28:PRINT "Spieler ";pl
IF pl1<10 THEN LOCATE 5+2*pl1,28:INPUT na$:na$=LEFT$(na$,20)
d$=" "
IF LEN(STR$(sc(pl)))<8 THEN az$(pl1)=STR$(sc(pl))+LEFT$(d$,9-LEN(STR$(sc(pl))))+na$
IF pl1<10 THEN
OPEN "hi" FOR OUTPUT AS 1
FOR t=0 TO 9
PRINT#1,az$(t)
NEXT
CLOSE 1
END IF
WHILE STRIG(3)<>-1:WEND
RETURN
Pb:
CLEAR,30000,2000
SCREEN 1,640,240,3,2
WINDOW 3,"PAC IS BACK",,0,1
l(1)=5:l(2)=5:a=69:gs=1
DIM f$(20,24),f2$(20,24):DIM pc(7)
DIM W%(a),p%(a),g%(a),Pi%(a),l%(a),Fr%(a),Gi%(a)
DIM P0%(a),P1%(a),P2%(a),P3%(a),F7(14,1)
pp(1)=4:pp(2)=12:pli(1)=6:pli(2)=14:l$="Leben:":p$="Punkte:"
ON TIMER(10) GOSUB f1
GOSUB mu
GOSUB M1
GOSUB fd
GOSUB f1
GOTO Tb
fd:
RESTORE fd
FOR t=0 TO 7
READ t1,t2,t3:PALETTE t,t1/10,t2/10,t3/10
NEXT
DATA 3,9,3,10,10,10,4,4,4,6,1,1,0,0,0,9,9,1,8,2,3,8,7,6
RETURN
M1:
MENU 1,0,1,"Start"
MENU 1,1,1," 1 Spieler"
MENU 1,2,1," 2 Spieler"
MENU 2,0,1,"ENDE"
MENU 2,1,1,"QUIT"
MENU 3,0,1,"LADEN"
MENU 3,1,1,"Levels laden"
MENU 4,0,1,"HI-SCO-LISTE"
MENU 4,1,1,"Mache Hi-Sco-Liste"
RETURN
M2:
M=MENU(0)
IF M=1 THEN
IF MENU(1)=1 THEN sp=1:l(2)=0:lv(1)=1:GOSUB An
IF MENU(1)=2 THEN sp=2:lv(1)=1:lv(2)=1:GOSUB An
END IF
IF M=2 THEN MENU RESET:SCREEN CLOSE 1:END
IF M=3 THEN ld=1:nam1$=""
IF M=4 THEN GOSUB Hiscogen
RETURN
Bi:
CLS
CIRCLE(20,20),8,3,,,0.5
CIRCLE(20,20),5,3,,,0.3
PAINT(20,20),3,3
PAINT(12,20),6,3
GET(11,15)-(29,25),Pi%
CLS
LINE(12,145)-(31,155),7,bf
FOR t=1 TO 10
LINE(20+t,145)-(31-t,155),2
NEXT
GET(12,145)-(31,155),W%
CLS
CIRCLE(20,150),4,5
PAINT(20,150),5,5
GET(12,145)-(31,155),p%
CLS
CIRCLE(22,148),6,6,-6.28,-3.14
PAINT(22,146),6,6
LINE(16,148)-(16,155),6
LINE(28,148)-(28,155),6
LINE(16,155)-(19,154),6
LINE-(21,155),6
LINE-(24,154),6
LINE-(27,155),6
PAINT(22,149),6,6
CIRCLE(19,150),2,1,,,0.6
CIRCLE(25,150),2,1,,,0.6
PAINT(25,150),1,1
PAINT(19,150),1,1
PSET(19,150),0:PSET(20,150),0
PSET(25,150),0:PSET(24,150),0
GET(12,145)-(31,155),g%
CLS
GET(12,145)-(31,155),l%
CLS
LINE(12,145)-(31,155),0,b
LINE(14,147)-(29,153),0,b
PAINT(13,146),0,0
LINE(19,149)-(24,151),0,bf
GET(12,145)-(31,155),Fr%
CLS
LINE(12,145)-(31,155),6,bf
CIRCLE(17,150),3,4,,,0.7
PAINT(17,150),4,4
CIRCLE(26,150),3,4,,,0.7
PAINT(26,150),4,4
GET(12,145)-(31,155),Gi%
CLS
GOSUB d1
FOR t=0 TO 6 STEP 2
CIRCLE(22,150),10,5,-pc(t),-pc(t+1),0.5
IF t<> 6 THEN
PAINT(23,146),5,5
ELSE
PAINT(18,150),5,5
END IF
IF t=0 OR t=4 THEN CIRCLE(23,146),2,6 :ELSE CIRCLE(17,150),2,6
IF t=0 THEN GET(12,145)-(31,155),P0%
IF t=2 THEN GET(12,145)-(31,155),P1%
IF t=4 THEN GET(12,145)-(31,155),P2%
IF t=6 THEN GET(12,145)-(31,155),P3%
CLS
NEXT t
RETURN
P1:
FOR t1=0 TO 90 STEP 30
FOR t=12 TO 622 STEP 60
PUT(t,145+t1),P0%,PSET
NEXT t
NEXT t1
RETURN
An:
IF l(1)=0 AND l(2)=0 THEN sc(1)=0:sc(2)=0:l(1)=5:l(2)=5:lv(1)=0:lv(2)=0:GOSUB hisco:GOTO Tb
IF pl=1 THEN pl=2 :ELSE pl=1
IF sp=1 THEN pl=1
IF l(1)=0 THEN pl=2
IF l(2)=0 THEN pl=1
SOUND RESUME
a=4:FOR t1=1 TO 2
FOR t=0 TO 250 STEP a
LINE(10,t)-(640,t),4
NEXT t
FOR t=0 TO 640 STEP a
LINE(t,10)-(t,250),4
NEXT t
a=2:NEXT t1
CLS
LOCATE 2,1:PRINT"Spieler 1"
LOCATE 4,1:PRINT p$;sc(1)
LOCATE 6,1:PRINT l$;l(1)
LOCATE 10,1:PRINT"Spieler 2"
LOCATE 12,1:PRINT p$;sc(2)
LOCATE 14,1:PRINT l$;l(2)
LOCATE 1,35:PRINT sp"Spieler-Modus"
IF lad=0 THEN
GOSUB Spielfelder
ELSE
GOSUB laden
IF dex=0 THEN l(pl)=1:GOTO ph
GOSUB Entwickler
END IF
IF dex1=1 THEN dex1=0:l(pl)=1:GOTO ph
LOCATE 20,1:PRINT"PRESS BUTTON"
WHILE STRIG(3)<>-1
WEND
LOCATE 20,1:PRINT" "
TIMER ON
GOTO St
Eingabe:
LOCATE 16,1:INPUT "Name";nam$
IF nam$="" THEN GOTO Eingabe
LOCATE 16,1:PRINT STRING$(80," ")
RETURN
Hiscogen:
OPEN "Hi" FOR OUTPUT AS 1
FOR t=0 TO 9
a$=STR$(1000*t)+" "+"Leuolya-Soft"
PRINT#1,a$
NEXT
CLOSE 1
RETURN
Datex:
CLOSE 1
OPEN nam1$ FOR APPEND AS 1
IF LOF(1)<=0 THEN dex=0 :ELSE dex=1
CLOSE 1
RETURN
lfer:
CLS
LOCATE 10,30:PRINT"Alle Levels geschafft"
LOCATE 12,30:PRINT"Bonus=Leben*2500"
sc(pl)=sc(pl)+l(pl)*2500
LOCATE 14,30:PRINT sc(pl)
WHILE STRIG(3)<>-1:WEND
RETURN